cornishwriter:

The wind blows through the sunny graveyard

Whistling between the stone teeth which protrude from the earth

A cross sits high

Overlooking

As the grandson sits high on a bench made of his grandfather’s death

The bench is twelve years old

Still unable to marry, to drink, to drive,

To…

New Blog!

I guys, I’ve decided to separate my Tumblr into two separate blogs. This one will stay as my personal account where I’ll keep reblogging cool things I find on here, cosplay, photographs etc.

My new account on the other hand will be where I will be posting the majority of my original content from now onwards. This is any writing or poetry I do as well as my own photography. If you liked my Daily Haiku series then this is the blog for you. I will be updating it regularly with new stuff. So head over to cornishwriter and give it a follow!

Thanks guys.

voxlunch:

Today’s update brought to you in horrifying full color.
This is basically a redraw of a sketch I did over a year ago.

voxlunch:

Today’s update brought to you in horrifying full color.

This is basically a redraw of a sketch I did over a year ago.

coffeeandquests said: Apologies for the poorly worded question, but the past few "Let's Nope"s have made me curious about your input. What do you think it is about the horror genre (games/movies, specifically) that's resulted in so many clichéd, stereotypical plots/ unimaginative gameplay designs, etc? Is it something about the genre itself? Is it that it's just simpler to use jumpscares and a tired storyline?

voxlunch:

I theorize that horror is a genre that is very easy to do, and extremely difficult to do well. You can get a lot of bang for your investment buck with simple tricks like flickering lights and too much blood, and it’ll frighten your average person effectively enough to move product. And since the cheap scares are so effective, the story and so forth is almost always an afterthought. Who gives a shit if the narrative doesn’t work when the viewer still screams when your special effect leaps out of a closet, right?

To really horrify, to really get under someone’s skin and actually disturb them takes a lot more skill and subtlety. The story (or deliberate lack thereof) matters. The atmosphere matters. The sound design REALLY matters. The characters matter. Everything is relevant and deserves attention and skill.

But why spend all the effort to cook a flawless steak dinner when you can just get a big mac for 89¢, right?

cosplaygirl:

アスナ(ソードアート・オンライン) | tomiaaa

cosplaygirl:

アスナ(ソードアート・オンライン) | tomiaaa

(via sexphisticuted)

markrosewater:

Liliana’s elevator

markrosewater:

Liliana’s elevator

markrosewater:

For those of you that couldn’t make it to San Diego last weekend.

mtg-talk:

They should do children’s rhymes as flavor text more often, it’s really the easiest way to make something ominous. 

huffposttv:

By M7781 via DeviantArt

(Source: stolenjokescomic, via voxlunch)

thedrunkenmoogle:

Yoko Kanno (Cowboy Bebop cocktail)
Ingredients:1.5 oz Rye Whiskey1 oz Sake.5 oz Cointreau1 dash of Peychaud’s bitters
Directions: Combine all ingredients in a shaker, add ice, shake, and strain.
Yoko Kanno is the composer behind legendary soundtracks such as Cowboy Bebop, Wolf’s Rain, Ghost in the Shell: Stand Alone Complex, and others. This drink was created with the Cowboy Bebop soundtrack in mind, as explained by Eddie, the creator:

I had the idea for this drink after listening to the soundtrack to Cowboy Bebop. It’s easy to do drinks based on a character, location, or a series, but no one has done a drink based on an abstract concept like music. I figured it was high time to have a truly jazzy drink and you can’t get much more jazzy than Rye Whiskey. The name for the drink comes from the composer of the Cowboy Bebop soundtrack, Yoko Kanno. 

See you, Space Cowboy.
Drink created and photographed by Eddie Strickland.

I can’t believe I still haven’t made this yet.

thedrunkenmoogle:

Yoko Kanno (Cowboy Bebop cocktail)

Ingredients:
1.5 oz Rye Whiskey
1 oz Sake
.5 oz Cointreau
1 dash of Peychaud’s bitters

Directions: Combine all ingredients in a shaker, add ice, shake, and strain.

Yoko Kanno is the composer behind legendary soundtracks such as Cowboy Bebop, Wolf’s Rain, Ghost in the Shell: Stand Alone Complex, and others. This drink was created with the Cowboy Bebop soundtrack in mind, as explained by Eddie, the creator:

I had the idea for this drink after listening to the soundtrack to Cowboy Bebop. It’s easy to do drinks based on a character, location, or a series, but no one has done a drink based on an abstract concept like music. I figured it was high time to have a truly jazzy drink and you can’t get much more jazzy than Rye Whiskey. The name for the drink comes from the composer of the Cowboy Bebop soundtrack, Yoko Kanno. 

See you, Space Cowboy.

Drink created and photographed by Eddie Strickland.

I can’t believe I still haven’t made this yet.

qwertee:

“Dual Blades” is today’s tee on www.Qwertee.com going live in just 15 minutes!

Get this great design now for the super price of £8/€10/$12 for 24 hours only. 

Be sure to “Like” this for 1 chance at a FREE TEE this weekend, “Reblog” it for 2 chances and “Follow” us for a 3rd chance (if you’re not already:) Thanks Guys!

qwertee:

“Dual Blades” is today’s tee on www.Qwertee.com going live in just 15 minutes!

Get this great design now for the super price of £8/€10/$12 for 24 hours only.

Be sure to “Like” this for 1 chance at a FREE TEE this weekend, “Reblog” it for 2 chances and “Follow” us for a 3rd chance (if you’re not already:) Thanks Guys!

adamworks:

Johto Map

The Johto Map with the middle earth map style.
Get ready for a unexpected journey!

You have seen the shirt but you can now get the print for the real map!

(via flaaffytaffy)

voxlunch:

Havron_episilon from the loading ready live twitch chat did this image for me. We have the best fans.

voxlunch:

Havron_episilon from the loading ready live twitch chat did this image for me. We have the best fans.